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Old Feb 04, 2007, 10:08 PM // 22:08   #81
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Quote:
Originally Posted by JoeKnowMo
It was originally called, "One good burn deserves another" so "They're on fire" is a vast improvement.

Maybe something like, "Watch the Flamers" or "Stoke this fire" or "Burn Baby Burn" or "We Mastered Fire" or "Don't Fear the Inflamed" or "They're on Fire, We're Like Water" woulda worked better.
HAHAHAHA, I just LoLed..... "Stroke this Fire" rofl. hahah thanks for giving me a nice GW laugh.
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Old Feb 05, 2007, 10:25 AM // 10:25   #82
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Tested the build in some more different surroundings.

UW - Don't use it in the underworld, Morgahn will kill himself on the aataxes. In the degen areas I missed "Never Surrender" greatly, but the lack of armor boost is the biggest problem. A good armor boosted warrior or paragon will take less damage from a non-burning foe then a warrior or paragon with no armor boosts and "they're on fire" active versus a burning foe. Stacking both is even better.

The Deep - Don't use this as tank build unless you are willing to wait until rescued at the start. Have been able to break out with a different paragon build, but even then it's really tough. Mainly ranged enemies and not being able to go up and tank them (without aggro-ing mini-boss) to get "They're on fire" working made it fail + blinds.

In conclusion:

Good build, but I'd rather have a real warrior tank and a paragon who is ranged. When it comes to the real work, this build is lacking and surely does not replace a warrior. A good setup for a paragon tries to complement warriors, not be one.
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Old Feb 07, 2007, 01:52 PM // 13:52   #83
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I'm new to the game and since my main character is assassin I hardly know anything for the elite zones from personal experience (still waiting for ANY suggestion for good assassin build for The Deep/Warren), but wont that work a bit better as a tank in zones without heavy enchantment removal:

Leadership 10+2
Command 5
Scythe Mastery 10
Earth Prayers 10

[skill=icon]Soldier's Fury[/skill][skill=icon]Armor of Sanctity[/skill][skill=icon]Aura of Thorns[/skill][skill=icon]Twin Moon Sweep[/skill][skill=icon]"They're on Fire!"[/skill][skill=icon]Blazing Finale[/skill][skill=icon]"Go for the Eyes!"[/skill][skill=icon]Conviction[/skill]

It has more armor (no shield, but conviction), better IAS, better adrenaline gain, more conditions (also hits the -10 degen limit), and has more damage reduction. Its very low on self healing, but a vampiric scythe with the 33% IAS should fix some of this.
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Old Feb 14, 2007, 06:39 PM // 18:39   #84
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the tof build has been severely hindered by recent updates...

see thread:
http://www.guildwarsguru.com/forum/s...php?t=10118961

Last edited by clawofcrimson; Feb 27, 2007 at 11:54 PM // 23:54..
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Old Feb 14, 2007, 06:55 PM // 18:55   #85
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Quote:
Originally Posted by clawofcrimson
the tof build has been severely hindered by recent updates...

see thread:
http://www.guildwarsguru.com/forum/s...php?t=10118961
The ToF build still works. The duration/recharge nerf has no effect, since the Paragon will still have a high amount of Energy. ToF was just weakened by about 15% Damage Reduction at 14 Leadership. It's livable.

(And the duration/recharge build improves the build's effectiveness on minions...)
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Old Feb 18, 2007, 04:29 AM // 04:29   #86
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Ok,I have Morghan set in the ToF build and I admit, it still is awesome in "normal" to "Intermediate" PvE areas. Even in Nightfall Jahai, Morghan shines as long as you keep the aggro under control by controlling him more. Also, it does well to have a tank type character in the mix with him, so as to split the damage/aggro duties.

The ToF build isn't my ideal for tanking places like The Deep and elite missions,but for general to moderately tough PvE, it rocks.
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Old Feb 21, 2007, 08:24 PM // 20:24   #87
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Just started using this build, Love it!!!
GJ zinger
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Old Feb 27, 2007, 07:35 AM // 07:35   #88
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1 quick question.
we know that barrage do not work with GFTE (now we know... i have no idea haha)

but what about hundred blades?
With GFTE hit all those foes around or only on the 1st target?
anyone knows?

http://gw.gamewikis.org/wiki/Hundred_Blades

swing twice at foe and all those adjcent....

cheers!
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Old Feb 27, 2007, 03:49 PM // 15:49   #89
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All multi-hit attacks count as a bunch of separate attacks. 100blades is no exception, and will only trigger GFtE or Anthem of Flame once.

Honestly, you're better off with a single high spear mastery guy, and instead spend your time buffing the warrior(s) who you'll have on your team anyway. That way you get two guys with high weapon mastery, and nobody with a gimped 12.
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Old Feb 27, 2007, 04:32 PM // 16:32   #90
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this build is not just about the damage... (which is still there) it provides effective teamwide defense and degen along with it... and it is most effective on heroes....



general (tof tank) + Zhed (SF nuker) = steam roller

Last edited by clawofcrimson; Feb 27, 2007 at 04:45 PM // 16:45..
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Old Feb 27, 2007, 10:25 PM // 22:25   #91
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So you're not using any other melee when you use the "ToF Tank?" When I want to make stuff explode in PvE, I grab an orders nec, and a ton of physical guys.There is no reason to run the paragon itself in melee when you can run a ranged paragon with a higher weapon mastery and ability to apply Deep Wound. Unless of course, maybe if you have no other melee at all, but I don't see a good reason to do that.
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Old Feb 27, 2007, 10:46 PM // 22:46   #92
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3 reasons

1. to be in close proximity for skills to trigger on enemies
2. cyclone/triple chop for adrenaline gain
3. because the good general can actually handle the skills better


you could probably also run a spear without too much problems as well...but then your micro managing finale

Last edited by clawofcrimson; Feb 27, 2007 at 10:49 PM // 22:49..
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Old Feb 27, 2007, 10:53 PM // 22:53   #93
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This build doesnt necessarily have to be run as the only meleer, infact I usually prefer to have a Warrior by my side. However this build does cause widespread burning which is something no other build can do.. as an effective tank.

Like the above poster said, If your not in close range melee blazing finale loses its strength considerably.
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Old Feb 27, 2007, 11:00 PM // 23:00   #94
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Quote:
Originally Posted by clawofcrimson
3 reasons

1. to be in close proximity for skills to trigger on enemies
2. cyclone/triple chop for adrenaline gain
3. because the good general can actually handle the skills better


you could probably also run a spear without too much problems as well...but then your micro managing finale
1. The warrior is in close proximity, problem solved.
2. Minimal advantage, run focused anger, or Dark Furry on an orders nec. Burning has a 3s duration as it is, so you're not gaining much by spamming GFTE a tiny bit faster. Edit: yeah, more crits, but there are other ways to build adren, and your method sacrifices damage as it is.
3. I haven't tested how the AI uses Blazing Finale yet, I will be sure to try it out, but it won't be till Thursday. If the AI sucked at using it on other players, I'd personally take that as a reason not to use the skill, not as a reason to lower the weapon mastery and throw a non-melee class into melee.

Last edited by Katari; Feb 27, 2007 at 11:13 PM // 23:13..
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Old Feb 27, 2007, 11:18 PM // 23:18   #95
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finale is a core skill in this build... it will trigger burn on multiple enemies quite frequently... in turn triggering TOF for added defense.... if you are not bringing/not able to use it effectively....then this build is not for you

you need that constant burning
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Old Feb 27, 2007, 11:40 PM // 23:40   #96
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Quote:
Originally Posted by Katari
3. I haven't tested how the AI uses Blazing Finale yet, I will be sure to try it out, but it won't be till Thursday.
Morgahn won't use it on others, just on himself.

When playing my para, I'd rather use Blazing finale myself on a tank. When playing another profession, Morgahn usually doesn't make the cut over an SF ele, a SS or MM nec, or a Barrage/Broadhead/Pet ranger.

Nevertheless, the ToF axe (or scythe) build is self-sufficient and compares favorably with most war builds. If you're going to use a melee hero (which I usually avoid), this is one of the better choices.
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Old Feb 27, 2007, 11:59 PM // 23:59   #97
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are we forgetting the reason why its called 'tof tank'

[card]"they're on fire!"[/card]

damage and damage reduction (on one character)...win...win
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Old Feb 28, 2007, 12:31 AM // 00:31   #98
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The damage part is debatable. You're still running a 12 spec weapon, with no deep wound, while counting burning as DPS. That burning doesn't stack with others triggering Anthem of Flame, or any SF eles that happen to be on your team as well. It might be the only way to get stupid henchie AI to use a skill effectively, but I still remain unconvinced that the best solution to that is to throw the henchie into melee with a low weapon spec.

A warrior henchie can dish out more damage with an axe, and has the ability to spec into a high tactics for a decent "WY!" which is a solid defensive buff. Anthem of Flame alone is a good way to set plenty of stuff burning, and SF is even better. With burning coming from different sources, especially the redundancy with Anthem of Flame being triggered by the rest of the team, I don't see why people are so crazy over Blazing Finale that they'll throw a warrior weapon on a para just to use it?

Keep in mind that the majority of the time, Blazing will be hitting one guy at a time, or will be hitting warriors. If you're really taking this "tank" bit to heart (which henchies don't treat the same as players mind you) then the "tank" will be "tanking" melee mobs, meaning warriors still win--they have +20al and absorption mods/runes.

If the "tank" follows the called target, then Anthem of Flame will hit that as well, and it just won't matter what Blazing is doing. You just get an extra target or so burrning at best, and I still, again, don't think that's worth running a 12 spec weapon.
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Old Feb 28, 2007, 02:28 AM // 02:28   #99
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you know searing flames does , on first hit u set someone burning, on second hit, u deal 119 fire damage. i got curious yesterday and tested out how many times SF will hit a target, now they reduced it to 5sec burning. with no bonus 20/20 wand/offhand, its once. first hit burns, second hit does damage, 3rd hit arives after flames have died.

having stuff burn alot will help SF, more than hinder.

you could use a fire axe, and ele have mark of rodgort to keep stuff burning more consistantly. ive thought about doing that on my ele anyways, but i loathe the thought of SF being everything in my build :/
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Old Feb 28, 2007, 03:18 PM // 15:18   #100
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on all exept my main character.... my heroes dont get runes anyway...


blazing finale is not just hitting one person btw... all adjacent to the effected person (the general)...which is why he is melee
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